From the C64 to MonoGame: keeping every pixel crisp in Bubbles Invasion
A look behind the scenes: how Bubbles Invasion is built with MonoGame and C#, and how its 480×270 pixel art stays sharp on HD and 4K screens.

Source and More information: From the C64 to MonoGame: keeping every pixel crisp in Bubbles Invasion

Author: indieDB.com