
I wanted a browser survivor-like where a run leaves more behind than a score. In Hundred Demons, One Fist, every defeated demon helps a persistent sect town grow, while combat builds into dense martial-arts chaos. Here is how the two halves came together, why Auto Idle exists, and what I learned while rebuilding mobile play for portrait screens.
(more…)

I wanted a browser survivor-like where a run leaves more behind than a score. In Hundred Demons, One Fist, every defeated demon helps a persistent sect town grow, while combat builds into dense martial-arts chaos. Here is how the two halves came together, why Auto Idle exists, and what I learned while rebuilding mobile play for portrait screens.
(more…)

I wanted a browser survivor-like where a run leaves more behind than a score. In Hundred Demons, One Fist, every defeated demon helps a persistent sect town grow, while combat builds into dense martial-arts chaos. Here is how the two halves came together, why Auto Idle exists, and what I learned while rebuilding mobile play for portrait screens.
(more…)
Recent Comments