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To make our villages look authentically abandoned, we introduced a three-tier prop system. The generator now handles randomized scatter (wrecks, barriers), linear assets (streetlights), and context-specific logic (mailboxes at house entrances). We also randomized prop angles so items look knocked over, and added small paths connecting front doors to the main streets. It's heavily randomized for now, but the resulting post-apocalyptic atmosphere is already coming together.
Author: indieDB.com
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