Devlog #7 – Every Deal Has Consequences
Devlog #7 – Every Deal Has Consequences
When I first started designing Ghost Receipt, one question kept coming up:
What should happen after a deal is finished?
In many shop simulation games, a transaction ends the moment the customer leaves the counter.
In Ghost Receipt, that's often where the story begins.

Source and More information: Devlog #7 – Every Deal Has Consequences

Author: indieDB.com