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Throughout this week, we developed the assets needed to build the Fast Travel system and started creating the first status effects for the combat scene.
Source and More information: Devlog#8 – Travel Faster, Fight Better
Author: indieDB.com
![]()
Throughout this week, we developed the assets needed to build the Fast Travel system and started creating the first status effects for the combat scene.
Source and More information: Devlog#8 – Travel Faster, Fight Better
Author: indieDB.com
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