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I built Inselnova because I wanted to build something. The audience that turned up is mostly returning Inselkampf players from 20 years ago, now in their 40s. They go to bed when the kids do and check in when the dog gets walked. The early game feels slower for them than the original ever did, and thatโs pushing the next features in a different direction: faster early escalation, server-wide events, and a story you can only read by playing.
Source and More information: The audience came back 20 years older. The chaos is different now.
Author: indieDB.com
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