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A roguelite bullet heaven where every pixel is drawn live by code. No sprites, no textures — pure procedural neon geometry. Built solo in Godot 4 with Claude Code. Launching June 1 on Steam.
Author: indieDB.com
![]()
A roguelite bullet heaven where every pixel is drawn live by code. No sprites, no textures — pure procedural neon geometry. Built solo in Godot 4 with Claude Code. Launching June 1 on Steam.
Author: indieDB.com
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