Cornucopia Raw Dev Log #1: GPU Instancing, or How 2,583 Plants Became 3 Draw Calls
A deep dive into how I got 2,583 decorative plants on the new Cornucopia farm terrain down to just 3 GPU draw calls - using mesh baking, spatial chunking, and a custom wind shader that makes every plant sway independently. Plus: the story of how a fan who redesigned my logo became the person making the game beautiful.

Source and More information: Cornucopia Raw Dev Log #1: GPU Instancing, or How 2,583 Plants Became 3 Draw Calls

Author: indieDB.com