
Getting through the forest, you now venture into the ruins to clear out any remaining enemy glyphs.
Very bare bones atm, but there’s adaptive music in this level, there will be more lighting/shadows, and more spirit types to encounter.
I’m enjoying designing something that isn't forest related and orange…
(more…)

Getting through the forest, you now venture into the ruins to clear out any remaining enemy glyphs.
Very bare bones atm, but there’s adaptive music in this level, there will be more lighting/shadows, and more spirit types to encounter.
I’m enjoying designing something that isn't forest related and orange…
(more…)

Getting through the forest, you now venture into the ruins to clear out any remaining enemy glyphs.
Very bare bones atm, but there’s adaptive music in this level, there will be more lighting/shadows, and more spirit types to encounter.
I’m enjoying designing something that isn't forest related and orange…
(more…)
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