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PHYSICS-BASED COMBAT | BLOODFALL | Tech Showcase

PHYSICS-BASED COMBAT | BLOODFALL | Tech Showcase
BLOODFALL Technical Showcase: Emergent Weapon Interactions. The next evolution in physics-based combat. BLOODFALL: The First Temple achieves total responsiveness by providing direct mouse input with zero animation-locked states.

Source and More information: PHYSICS-BASED COMBAT | BLOODFALL | Tech Showcase

Author: indieDB.com

PHYSICS-BASED COMBAT | BLOODFALL | Tech Showcase

PHYSICS-BASED COMBAT | BLOODFALL | Tech Showcase
BLOODFALL Technical Showcase: Emergent Weapon Interactions. The next evolution in physics-based combat. BLOODFALL: The First Temple achieves total responsiveness by providing direct mouse input with zero animation-locked states.

(more…)

PHYSICS-BASED COMBAT | BLOODFALL | Tech Showcase

PHYSICS-BASED COMBAT | BLOODFALL | Tech Showcase
BLOODFALL Technical Showcase: Emergent Weapon Interactions. The next evolution in physics-based combat. BLOODFALL: The First Temple achieves total responsiveness by providing direct mouse input with zero animation-locked states.

(more…)

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