Devlog #11: Multiplayer
This devlog focuses on CaveVox’s new multiplayer system and its participation in Medieval Fest 2026. I replaced Godot’s networking with a Rust-based QUIC server using Quinn, enabling low-latency co-op via datagrams for movement and reliable streams for critical events. I also describe the relay server model, Steam integration, deterministic world sharing, plus major performance optimizations, new trees, rendering upgrades, animations, audio fixes, and overall stability improvements.

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Author: indieDB.com