Devlog #10: Surface
Devlog 10 introduces major updates to CaveVox’s surface above the dungeon. The surface now uses a chunk-based generator with animated foliage, trees, grass, and small objects. A safe camp and dungeon entrance are placed centrally. Rendering improvements include optimized Greedy Meshing, Multi-Mesh batching, and shader fixes. Visuals updated with new doors, arches, and interactions. Network and core mechanics work is upcoming.

Source and More information: Devlog #10: Surface

Author: indieDB.com