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This week, I redesigned the Horror Tension System to make fear rise and fall dynamically based on player behavior. The Monster now reacts more naturally thanks to the new Recovery System. I also started the 3D model for the first creature, axolotl-inspired but far creepier, and explored PS1-style workflows for future characters.
Source and More information: Devlog #9 Designing Fear, Modeling Monsters, and Diving Into PS1 Style
Author: indieDB.com
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