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I've been recently toying with the idea of implementing destructible environments in the game, but I'm still on the fence about it. I have planned on having enterable buildings (when inside, the roof disappears) to allow CQB and more places for enemies to hide, but this changes if destruction is enabled (can't really do both at the same time, easily at least).
Source and More information: To be or not to be? Destruction in Smoking Gun
Author: indieDB.com
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