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In this devlog, I share how separating gameplay logic into services completely transformed my Unity project, **Gobara**. Instead of cramming everything into my tile system, I built modular services for movement, actions, and items. It made my code cleaner, scalable, and far easier to extend — a real game dev breakthrough!
Source and More information: Overpowering Game Dev with Services | Gobara Devlog Ep. 4
Author: indieDB.com
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