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Goblet of Blood began its development as a “deep lunar adventure and cinematic shooter.” Our initial vision was to blend atmospheric storytelling with dark sci-fi elements, aiming to deliver an experience that felt like playing through a movie. But as development progressed, we realized something crucial: the game’s true potential didn’t lie in slow-paced narrative moments — it was screaming for something more intense, more relentless.
Source and More information: Goblet of Blood Reborn: A Shooter Drenched in Blood and Fury
Author: indieDB.com
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