GB_3_Weight-Based and Directional Movement System
During the development of Goblet of Blood, we aimed to bring more depth to player movement by introducing a speed system based on weapon weight and movement direction. The goal was to make each weapon feel impactful not only through its damage but also through its weight and how it affects the character’s mobility.

Source and More information: GB_3_Weight-Based and Directional Movement System

Author: indieDB.com