FIEFDOM Devblog #1 | Melee, Magic & Combat Design Goals
Our first devblog is here! To match the award we were given by so many of you, we wanted to push our combat further before making our first devblog. We focused on improving our underlying technicals, particularly on technical animation, blending and creating a final animation specification - before tackling in animation assets, most of which can be considered placeholders for now.

Source and More information: FIEFDOM Devblog #1 | Melee, Magic & Combat Design Goals

Author: indieDB.com