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Updates after another 2 years

SpaceAlpha keeps evolving! The game added Hero Cards like Diver and Wizard, a dynamic news system for alliances, and the NERD market for trading resource-backed shares. Investments were rebranded as risky TRAPs, and custom ship blueprints let you optimize Invaders,… Continue Reading →

Updates after another 2 years

SpaceAlpha keeps evolving! The game added Hero Cards like Diver and Wizard, a dynamic news system for alliances, and the NERD market for trading resource-backed shares. Investments were rebranded as risky TRAPs, and custom ship blueprints let you optimize Invaders,… Continue Reading →

Updates after another 2 years

SpaceAlpha keeps evolving! The game added Hero Cards like Diver and Wizard, a dynamic news system for alliances, and the NERD market for trading resource-backed shares. Investments were rebranded as risky TRAPs, and custom ship blueprints let you optimize Invaders,… Continue Reading →

Updates after another 2 years

SpaceAlpha keeps evolving! The game added Hero Cards like Diver and Wizard, a dynamic news system for alliances, and the NERD market for trading resource-backed shares. Investments were rebranded as risky TRAPs, and custom ship blueprints let you optimize Invaders,… Continue Reading →

Updates after another 2 years

SpaceAlpha keeps evolving! The game added Hero Cards like Diver and Wizard, a dynamic news system for alliances, and the NERD market for trading resource-backed shares. Investments were rebranded as risky TRAPs, and custom ship blueprints let you optimize Invaders,… Continue Reading →

Devlog – 7 // Character Design

7th DevLog - Designing Mirai, Our Rhythm Game's Mascot 🌻🌻🌻

Surivral: Deep Space

Survirail is a survival game from a first-person perspective. Travel through space by train, explore space stations, collect resources, fight enemy androids and develop your mobile base to survive and discover the truth

Shape Your Own Chaos: Pattern Survivors Trailer Out Now

Pattern Survivors is an upcoming bullet hell roguelite featuring a unique custom attack pattern editor. Players can design their own bullet patterns using intuitive sliders, creating endless gameplay variations. The game combines classic PSX-style sci-fi visuals with modern mechanics. This… Continue Reading →

Playtest Feedback and Build Update

Thanks for the feedback from playtesting and an update on the latest build!

Something’s Brewing in the Abbey #168

A quick review of this week's development efforts and more!

Gunlocked 2 Dev Diary: When Heaven meets Hell

Finding the perfect balance between Bullet Heaven and Bullet Hell in the upcoming roguelite shoot 'em up.

Leaden Sky – 2025 Update

The new update is here! This update includes a NEW LEVEL that takes place after the Outskirts, it's the extension of the demo! Another big thing is the new weapon or rather a prototype tool, which Kyle got back in… Continue Reading →

Casino DLC Out NOW + UPDATE

Dealers, it’s time for Big New Things in DDS2! First of all: CASINO DLC IS HERE!

Devlog #6: In-Game Economy And The Price of Trade Reputation

Hi everyone! We’re back with the sixth devlog for Ways of Alchemy. This time, we’re talking about a serious, complex topic of in-game economy, plus discussing the trading reputation and how it affects the gameplay.

DD#229 Have You Said Thank You Once?

The 227th Week: 1. Random citizens and soldiers now become more grateful for what you have done to them. Depending on your relationship and the quests you have finished, there are chances to trigger random encounters; they will even give… Continue Reading →

Almost Launching!!!

We are in the fial push to realese the Hexborn!! So test it and give us your opinion!

Devlog #3 – Code, Classes & A Bit of Rider

This week was all about diving deeper into C++, exploring Rider for Unreal, and geeking out over class design in a realistic fantasy setting. Also: I'm making my own plugins now?! Let's go!

Soulsworn Manor – DevLog#11

The outside of the manor is done, and the Questing Beast is already in the game! Come check it out!

DSC newsletter 16.06.25

DSC newsletter about starting to work on a procedural terrain generator and expanding a bit more on the story of the industry from the previous article, talking about values.

The skin system

At first, I didn't think about making a skin system, but since the objects that level up the character don't have any visual changes (except for weapons), I decided that it would be boring. However, I found a way to… Continue Reading →

LAN Party OUT NOW!

LAN Party is FINALLY available on Steam for Free! Create that classic LAN party experience from anywhere!

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