Ale Abbey's weekly devlog: new update and behind-the-scenes news!
Our studio delivering a one-two punch for PlayStation gamers with two radically different titles launching simultaneously: Trainlax, a meditative railway puzzle game, and Absurdika, a surreal chainsaw-wielding nightmare. One soothes, the other slices. Both demand attention.
Upscale Studio™ launches Epic Empire: Tower Defense on PS4 and PS5, transforming living rooms into war rooms for players ready to outwit armies of goblins, ogres, and monstrous bosses. Forget cookie-cutter tower defense, this is a battle of wits, heroes,… Continue Reading →
A first look at Bruce’s room — the heart of our story. The environment that will set the tone for our psychological horror game, reflecting Bruce’s mental state and past.
Seventh EonVeil DevLog, finally with some programming applied to the game, the mechanic implemented today is the collection and placement of items.
Name change, new walker model and dynamic movement and a lot more.
Step into one of the most iconic and mysterious locations in Echoes of Time. This development log reveals how we’re creating a living, time-shifting world, complete with new environments and hidden challenges, and offers a deeper look at our core… Continue Reading →
In this article we begin to present our idea for our first game: "Colors of Youth: Fading in the Struggle", a game based around a true story about a child living in Angola, born in 1974, and how this kid… Continue Reading →
Greetings, fellow leaders! The day has finally come, allow us to officially announce that Realpolitiks 3: Earth and Beyond leaves Early Access today and launches as a full game, being 20% off at launch.
Hello everyone, this DevLog is more targeted towards people who are interested in seeing the behind the scenes of how our game is planned or just simply are into Game Design.
An introduction. While you were still alive you were a glorious hero.
The third devblog for Saudades: A Hawaii Immigration Story! This article covers the the Dialogue system and how the player will interract with the game's narrative and the anouncement of the first public build on itch.io
You’ve been sent to investigate a mining facility deep underground. Something went wrong… The deeper you go, the more twisted it becomes.
Day of the Rising Dead is an analog film-style horror game where three survivors must battle their way through a planet overrun by the undead. In 1981, Man has fallen. As the day sets, the dead shall rise!
We have combined our first three blog posts into one big post just for you, enjoy!
Added new features to the game and released the official demo of the game
Only 3 days remain on our campaign! While we finalize our devblog, we wanted to show you the 3 Vowman's sigils as well as renders of our newest map, the Ambush at Volaster.
In this devlog we take a look into our game's main mechanic.
The game is now officially in Beta (version 0.5.x), so the Closed Beta can begin.
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