Indie Apps & Games News

The latest news about applications and games from independent developers

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Games

Devlog 3 – Color study and Music study

In this third Devlog we will show more of the art process!

Back to The Re-First

Re-DEMO from the first. Different from the original back in 2017.

A blast from the past

In the 80s and 90s, video game magazines were treasure troves for enthusiasts. Every turned page revealed epic adventures, secret tips, and, of course, advertising posters that captivated the imagination. Today, we pay homage to that era with a retro… Continue Reading →

SpaceSlog Epic Release

SpaceSlog has now been release on the Epic Games Store.

Devlog #10: Game World

Kingso is an open-world game where players can choose their own path without a predefined ending. The story takes place on the continent of Avelir, which has suffered a magical cataclysm. Players assume the role of an outsider from another… Continue Reading →

DevLog – 3 // Game Design and Ideas

3rd DevLog - Game Design, Sketches, Mockups and Ideas 🌱

Game Design fundamentals

Game Systems and the atomic parameters with the Game and Retention loop.

Finding Color Part 1 ver. 2.0.0

A pretty big update for FC1. New title screen updates and various QoL improvements.

New Title, Logo and Character/Concept Art

A look at our new logo and some character art done by our wonderful artists

Love in an Enchanted Realm – Stunning New Hairstyles

Love in an Enchanted Realm - Update: New Hairstyles WIP

Dev Log 4 – Finalizing for testing

Dev Log 4 - Completing our enemies' AI and getting ready for testing.

Long Live My Lady!

A lone gnome, a sleeping princess and a sea of beer. Take care of your mistress by becoming the manager of the only tavern in the entire Dungeon!

Epic Update! Lots of new features, 5 new games, and a debut of full arcade games!

v0.35.01 is here! 5 new games including a Metroid inspired game, an epic boss battle, new speed run mode, new insane mode, debut of full arcade games, save select slots, special gameplay events, new stage variation engine, and more!

Devlog #9 – Back to the Grind: Logos, Levels, and Last-Minute Rushes

After a "kinda" break, we’re back at it, prepping for our pre-production presentation. This week, we're launching a community form for logo voting, showcasing our individual 2D art level slices, and sprinting to close gaps across all departments. Programming is… Continue Reading →

Updating about our project

In this DevBlog we will share our design view for our project. Feel free to comment what you think about it.

Slip – a free and infinite puzzle game with no ads – just released!

Slip has just been released for iOS and Android (Desktop coming…)! Slip is a game partly inspired by the ice-sliding puzzles from older Pokémon games! No forced adverts, Infinite levels, Completely offline.

Finding Color’s free Demo just launched!

We have just launched Finding Color Part 1's free demo! Explore Tribute City, interact with NPCs, and find hidden side events!

Progress Update 1.21 – Retail Therapy

Let's take a look at the new Upgrades feature coming to Super Video Golf ⛳

Creating a visual novel for "DayOff: Moonriver incident"

Our artist draws one of the episodes of the visual novel.

New project page

Due to the fact that information about the project was not widely disseminated, as well as on the eve of the release of the early access version, on the advice of our subscribers, I decided to create this page in… Continue Reading →

Get the Supply Helicopter Flying!

A few survivors have found a supply helicopter and they can get it flying again! Once the supply helicopter is working you can buy gold and steel from your upgrade menu using cash! Also two new horrifying monsters have been… Continue Reading →

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