The latest updates to the game, the new games, and finally the additions and other major changes to the future version 2.0 of the game!
Dev blog for the final release of The Night of the Living Ducks.
The irony was stark: here I was, about to use a medium that is itself a significant consumer of energy and resources, to preach the gospel of sustainability. The questions swirled in my mind—was I contributing to the very problem… Continue Reading →
We’ve hit 1,000 wishlists on Steam! Huge thanks to everyone who’s supported us so far — your excitement fuels our journey through the steppe. We’ve also just dropped a FAQ to answer your burning questions about the game!
This week we present how our enemies react towards the player in the current state of our development.
Our 2D action-platformer is officially launching on April 30!!. Bleeding Deities, a metroidvania inspired by ancient Mayan mythology Embark on a journey through sacred ruins, battle powerful deities, and uncover the mystery behind the Baktun Stone. Featuring fast-paced combat, platforming,… Continue Reading →
We are excited to announce a new project. Project Leaf is a choice-driven visual novel that combines emotional storytelling with elements of fantasy, action, and drama.
Introductory post for an indie game developed by a team of students, powered by Universidade Lusófona. the game is inspired by the Korean TV Series "Gyeongseong Creature" and aims to capture the same atmosphere provided by the show.
It’s been a festive week with the team enjoying some well-earned holiday time, spending it with their families (and maybe a few too many chocolates). Even with the break, progress hasn’t stopped entirely. We’re preparing to show off some exciting… Continue Reading →
The 1.1 release for Warblade: Tribute, with minor updates and consistency improvements!
After a couple of months of hard work, we released a new major update for Dustgrave! This update features new content, new mechanics, dozens of fixes, and many quality-of-life improvements, including a lot of changes made based on your precious… Continue Reading →
Time for an update on some of the new features I've been working on for "Before Arthur"…
Roulette and the Social Deception system within four 3D females.
v1.14 brings a character/item artwork overhaul, character skin customizations, new vanity items, Lv22 wings, 100% success rate crafting options, QOL updates, and many adjustments!
New screenshots of Autumn Valley and 25% discount!
Ale Abbey's weekly dev review: Chapter 1, our first major update, and more!
This devlog covers battles in Kingso. While exploring the continent of Avelir, players will encounter friendly, neutral, and hostile entities - from caravans to monsters. Battles begin when entering an enemy tile, with terrain and squad composition influencing the outcome…. Continue Reading →
The 219th Week on Steam 1. The AI learned how to write crafting recipes for non-procedurally generated items by reading the game's database. The recipes for Holy Hand Grenade and Scroll of Time Stop have been generated to prove the… Continue Reading →
I've just added a browser version of The Whole Whey - Remastered that allows you to play it without downloading the game!
Sixth EonVeil DevLog, presenting the game's Blockout version, a rough, playable version of the game world built with simple 3D shapes.
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