🦆 Designing Mischief: How I Built the Core Mechanics for Mushroom Mischief | Devlog Ep. 2
In *Mushroom Mischief*, you play as a tiny chaotic forest creature protecting mushrooms from human pickers! Inspired by *Untitled Goose Game* and cozy mushroom picking trips, the game mixes charm and mischief in a low-poly European forest. The player distracts AI mushroom hunters with tricks like squawking to keep their fungi safe. Follow along as I build the core loop, refine the forest aesthetic, and teach the pickers how to fall for your chaos!

Source and More information: 🦆 Designing Mischief: How I Built the Core Mechanics for Mushroom Mischief | Devlog Ep. 2

Author: indieDB.com