Hello everyone, we are very pleased to announce that Power Stealers is available on Steam now.
Sayri: The Beginning has been nominated for the prestigious 2020 SXSW Gamer's Voice Award.
Hello, dear players! First of all, I wish you a Happy New Year! And also I wish you a lot of cool games in the coming year!
Terraforming Earth generates unique puzzles with an iterative, obstacle-based approach, without using pre-defined, handcrafted rooms. Let's take a peek under the hood of the generator AI!
Implemented today, featuring: Kill Medals (rapid kills & killstreak), New outfit: Scout, WIP Progression System and WIP Relow Wiki
Time to celebrate Unruly Heroes 1st Anniversary and Lunar New Year with a new update and sale!
Control fixes, fixes to the global economy and local area effects tweaks.
Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect. Alpha 3 release with support for modding!
Brief summary of my work the past week on getting peeking around cover and left-handed animations implemented.
Hailing from the same land as the Dragons, the Iyyuzu Snakes are quick moving serpents that scatter upon discovery, striking their assailant with their powerful lightning. Given their quick movement, slaying them is only plausible if you manage to get… Continue Reading →
I made this video to show the new things that the school of my city game has, the video I recorded directly from unity (without compiling) I didn't really want to edit the video lol.
We've worked hard on trying to improve the look of the game, since some people including ourselves thought that it looked too flat before. This was quite a difficult task since we are using our own game engine.
Better dungeon generation, better audio feedback, new assets and UI enhancements.
UE4 post-process AO can generate undesired effects on a skeletal mesh, to overcome the problem, I remedy it by tweaking the bias value of the post process volume combines with some manipulation on the character's material AO channel, thus, eliminating… Continue Reading →
Approximately, in the old game development mode, I am releasing the next update, which introduces new graphics into the game, and also starts the development of all survival mechanics.
On the new font, the updated armor system, map updates and more.
On the week I've revealed the Demo, and started the mod support development.
Black Sect 2: The Cursed Crypt (PnC Remake) has been released.