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End of War 1945 First Gameplay Revealed!

End of War 1945 is a WW2 FPS focusing on 6v6 classic casual gameplay (Support for up to 32 players), intense action, open and unique maps, and a historically authentic setting. The Early Access release is set in Germany, Yugoslavia,… Continue Reading →

Power Stealers now on Steam

Hello everyone, we are very pleased to announce that Power Stealers is available on Steam now.

Sayri: The Beginning Nominated For The 2020 SXSW Gamer’s Voice Award

Sayri: The Beginning has been nominated for the prestigious 2020 SXSW Gamer's Voice Award.

Redux Demo UPDATED!

In which the Redux Demo has a significant update; more polish is applied to combat audio; the combat tutorial becomes more reliable (and a bug is fixed in doing so); the top of a tree is felled; the model for… Continue Reading →

SpellMaster: The Saga

Hello, dear players! First of all, I wish you a Happy New Year! And also I wish you a lot of cool games in the coming year!

Generating Levels Without Pre-defined Rooms

Terraforming Earth generates unique puzzles with an iterative, obstacle-based approach, without using pre-defined, handcrafted rooms. Let's take a peek under the hood of the generator AI!

Relow Update 5: Tons of Medals

Implemented today, featuring: Kill Medals (rapid kills & killstreak), New outfit: Scout, WIP Progression System and WIP Relow Wiki

Celebrate 1st Anniversary and Lunar New Year 🎊

Time to celebrate Unruly Heroes 1st Anniversary and Lunar New Year with a new update and sale!

Game update A.00.02.36

Happy New Year/Tet 新年好 It is Game Update time! This update focuses on additional bug fixes for the last update as well as to some of the core systems. Though these fixes may not all be directly seen by the… Continue Reading →

EA 0.19 is live!

Control fixes, fixes to the global economy and local area effects tweaks.

King under the Mountain January 2020 Update – Modding!

Monthly dev update for King under the Mountain - a simulation-based strategy game inspired by Dwarf Fortress, The Settlers and Prison Architect. Alpha 3 release with support for modding!

Cover System – Peeking Around Cover (DevLog #6)

Brief summary of my work the past week on getting peeking around cover and left-handed animations implemented.

Fragment’s Moonrise | #40 The Iyyuzu Snakes

Hailing from the same land as the Dragons, the Iyyuzu Snakes are quick moving serpents that scatter upon discovery, striking their assailant with their powerful lightning. Given their quick movement, slaying them is only plausible if you manage to get… Continue Reading →

I keep improving my city’s school

I made this video to show the new things that the school of my city game has, the video I recorded directly from unity (without compiling) I didn't really want to edit the video lol.

False Front: Devlog #15 Graphics

We've worked hard on trying to improve the look of the game, since some people including ourselves thought that it looked too flat before. This was quite a difficult task since we are using our own game engine.

Ganymede Gate – Week 9 update

Better dungeon generation, better audio feedback, new assets and UI enhancements.

《Drifting》 Character Ambient Occlusion

UE4 post-process AO can generate undesired effects on a skeletal mesh, to overcome the problem, I remedy it by tweaking the bias value of the post process volume combines with some manipulation on the character's material AO channel, thus, eliminating… Continue Reading →

Update 0.04f (new graphics and hunger)

Approximately, in the old game development mode, I am releasing the next update, which introduces new graphics into the game, and also starts the development of all survival mechanics.

Buried In Words – Roadwarden Devlog

On the new font, the updated armor system, map updates and more.

SpaceGeon Development diaries #11

On the week I've revealed the Demo, and started the mod support development.

Black Sect 2: The Cursed Crypt (PnC Remake) — Released

Black Sect 2: The Cursed Crypt (PnC Remake) has been released.

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